The developer’s known-issues list
From the Early Access launch announcement (November 2), in our words:
| Area | What happens | What to do |
|---|---|---|
| Performance | Frame drops in intense fights, big waves, or with lots of infrastructure (PC and Xbox) | Lower settings. Optimization is ongoing |
| Multiplayer | Player-hosted, so quality depends on the host’s hardware and connection | Pick a capable host nearby. Can’t join or rejoin: back to the main menu and reconnect; still failing: host recreates the session |
| Localization | Missing translations, overlapping text in languages other than English | Switch to English if text breaks |
| UI | Minor interface bugs and visual glitches | — |
| Physics | Physics can cause odd interactions; mission objects can get stuck | Use the Grav Beam to dislodge it |
| Environments | Some collision issues and rough areas on planets | Report with platform, game version and a clip |
Octopus Panic asks for reports on Discord or Steam Discussions, with your platform, game version and a short video.
Problems players are reporting
| Problem | Status / workaround |
|---|---|
| Refinery job runs out of Titanium | Also happened in the demo. Players found unmarked nodes near points of interest |
| No turret stats | Cards don’t show what levels do. Feedback passed to the devs by the community manager |
| No FOV slider, odd aim zoom | Requested. No fix announced |
| “0 blueprints remain” with things still locked | Under discussion; may be an Early Access limit. See blueprints |
| Grav Tether mod stops working at random | Reported by players |
| Can’t play offline | One player couldn’t get past login without a connection |
| No reset or respec | Move save files out (below) |
How to reset progress
- Close the game.
- Find the save folder and move the files somewhere else (safer than deleting).
- Be aware of Steam Cloud: one player found it restored the save even with cloud sync turned off. Check that you really start fresh.
We haven’t confirmed the exact save path. If you know it, the Steam thread above is where players are comparing notes.
Fixed before launch
Earlier patches already handled several old complaints: crashes with turrets, the multitool and the compass; Skitters jumping back and forth; turrets smoking forever after joining mid-session; the payout animation getting stuck; Hazard Pay paying only the host; and black-screen hangs on join.