GRAVHOUNDS Guide

Weapons: Pulse Rifle, Shotgun, Sniper, Grenade Launcher

Updated · Gear

Quick answer

GRAVHOUNDS has 4 weapons plus the Grav Beam. The Pulse Rifle is the free starter (17 damage, 24-round magazine, random crits). You unlock the Shotgun (12 damage per pellet, 7 shells, crits when every pellet lands), Sniper (105 damage, 5 rounds, crits after consecutive hits) and Grenade Launcher (95 damage, 5 shells, direct hits crit) in the Research Lab's Weapons tab. Your first reward pod each expedition offers every weapon you've unlocked.

Research Lab Weapons tab in Early Access · Video by Wanderbots on YouTube

All weapons at a glance

These are the numbers the Research Lab’s Weapons tab showed on November 4 in Early Access. Upgrades raise them, and Octopus Panic says it will keep rebalancing during Early Access.

Weapon Damage Fire rate Magazine How it crits Best at
Pulse Rifle (starter) 17 (10 before upgrades) 1.0x, ~1.03x upgraded 24 Random crits All-round swarm clearing
Shotgun 12 per pellet 1.0x 7 Land every pellet in one shot Close range, defending the base
Sniper 105 1.0x 5 Crits after consecutive hits without a miss Elites and big targets from range
Grenade Launcher 95 1.0x 5 Direct hits crit Tight groups, area damage
🔫 Pulse Rifle
"Standard-issue automatic rifle firing rapid bursts of ballistic rounds." High rate of fire, random crits.
💥 Shotgun
Tight spread of pellets. Loses focus fast over distance; at short range it ends arguments.
🎯 Sniper
High-powered precision rifle for long-range takedowns. Don't miss, or the crit chain resets.
🧨 Grenade Launcher
Semi-auto, arcing explosive shells with wide impact. Hard to aim, harder to survive.

The card text is our paraphrase of the in-game descriptions.

How to unlock weapons

  1. Finish expeditions to earn Research Points (RP). Milestones, such as kills, damage and miles of pipeline, pay RP too. See the Research Lab.
  2. On your ship, open the Research Lab and go to the Weapons tab.
  3. Pick a locked weapon and pay its cost. In the footage, the locked weapons showed a cost of 250 of one currency next to your Research Points ⚠️ (the icon was hard to read).
  4. On your next expedition, the first reward pod offers every weapon you’ve unlocked, so you can take the new one straight in. Octopus Panic added this before the demo.

Grenades and grenade mods

Every Gravhound carries grenades on top of the main weapon. Before the demo, Octopus Panic gave grenades higher damage, a larger blast radius, longer throwing range and a longer fuse.

Grenade behaviour can be changed by mods from the Research Lab’s Mods tab:

Mod What it does
Cluster Grenades Grenades split into smaller explosives that scatter and detonate
Inferno Grenades Grenades explode on impact and set enemies in the blast on fire
Blast Radius Bigger explosion radius for all your blasts

All mods and their branches: mods.

The Grav Beam

The Grav Beam isn’t a weapon slot, but it’s half of the game’s combat. It grabs and throws objects, flings enemies and carries Build Kits and resources to teammates. Octopus Panic warns that hauling volatile materials with it “may result in unforeseen loss of Gravhounds”, and its launch notes say to use it on mission objects that get stuck.

Which weapon should you pick?

This is our reading of how each weapon’s crit rule works, not tested damage per second. Weapons and mods are being rebalanced through Early Access.

FAQ

What is the best weapon in GRAVHOUNDS?

It depends on your job in the pack. The Pulse Rifle is the most forgiving for clearing swarms. The Sniper hits hardest per shot (105) and suits a player who stays back near the turrets. The Grenade Launcher (95, area damage) is the strongest against tight groups but is hard to aim. The Shotgun is for players who dive in and keep enemies off the base.

How do you unlock new weapons?

Spend Research Points (and the listed materials) in the Weapons tab of the Research Lab on your ship. Once unlocked, the first reward pod of each expedition lets you pick that weapon.

Can you change weapons mid-mission?

You pick your weapon from the first reward pod at the start of an expedition. We haven't seen a way to swap after that in Early Access.

What do weapon upgrades do?

They raise the stats shown in the Weapons tab. On stream, the Pulse Rifle went from 10 to 17 damage after upgrades, with fire rate shown as a multiplier (1.0x to about 1.03x).

Related guides

Sources

Checked against the current version on · High confidence — confirmed by the developers or two independent sources. Spotted something outdated? Tell us.