GRAVHOUNDS Guide

Mod Deck Builder: 10 Mods + 2 Showstoppers

Updated · Builds

Quick answer

The Mod Deck Builder opens after you unlock a couple of mods in the Research Lab. You build a deck of 10 common mods and up to 2 Showstoppers from your library, and reward pods only draw from that deck during expeditions. You can swap it between expeditions. Open it from the Research Lab (the Deck Builder prompt at the bottom of the Mods screen). A newly unlocked mod won't show up in runs until it's in your deck.

Opening the Mod Deck Builder in Early Access · Video by RubixRaptor Extra on YouTube

Why the deck exists

In the playtest, every mod you unlocked went into one big pool. The more you unlocked, the less likely you were to see the ones you wanted. Octopus Panic’s fix, added for the demo and kept in Early Access:

You still pick from what pods offer, so there’s some luck, but only inside the 12 cards you chose.

How to use it

  1. Unlock a couple of mods in the Research Lab’s Mods tab. The Deck Builder appears once you have enough. See mods.
  2. In the Research Lab, use the Deck Builder prompt at the bottom of the Mods screen.
  3. Fill the 10 common slots and up to 2 Showstopper slots.
  4. Every time you unlock a new mod, add it to the deck, or it won’t appear in runs. A streamer hit exactly this on launch week (“you might need to equip it in the deck”).

Starter decks

Built from mods we’ve confirmed in Early Access. Pick 10 of these and add your Showstoppers once you have them.

Deck Core mods
Crit engine (Pulse Rifle) Lucky Strike, Critical Impact, Payback, Hotshot, Rocket Barrage, Live Wire, Big Shot, Quickshot, Stockpile, Lock & Load
Turret builder Courtesy Turret, Industrial Grade, Field Mechanic, Safety Protocols, Cutting Edge, Express Delivery, Hazard Pay, Overtime Bonus, Grit and Bear It, Vampiric
Runner / support Skybound, Booster Bonus, Pipeline Drift, Critical Surge, Grav Leash, Life Sap, Vampiric, Stay, Express Delivery, Hazard Pay
Explosives (Grenade Launcher) Blast Radius, Cluster Grenades, Inferno Grenades, Hotshot, Dead Drop, Kill Chain, Trigger Happy, Big Shot, Stockpile, Last Stand

In co-op, split roles so you don’t all fight over the same pods. One builder, one runner and two damage dealers is a sensible pack of four.

These decks are our suggestions from each mod’s description, not tested builds.

FAQ

Why am I not getting the mod I unlocked?

Once the Deck Builder is active, reward pods only draw from your deck. Add the new mod to your deck (swap out one of the 10) before your next expedition.

How many mods can be in a deck?

10 common mods plus up to 2 Showstoppers.

Can you change the deck mid-run?

No. You swap decks between expeditions, on the ship.

Why did they add a deck?

Playtesters complained that unlocking more mods diluted the reward pod pool, so it got harder to find the build you wanted. The deck lets you choose the pool.

Related guides

Sources

Checked against the current version on · High confidence — confirmed by the developers or two independent sources. Spotted something outdated? Tell us.